Gerardo Orozco 3d Art
Saturday, May 31, 2014
Old Victorian Environment WIP
Some screenshots of an old Victorian environment I am working on for my first project in Unreal 4.
Modeled in Max. Textured in Photoshop. Rendered in Unreal Engine 4.
M2 Bradley
The goal of this project was to create an M2 Bradley, while not going over the poly limit.
Modeled in Max. Textured in Photoshop. Rendered in Marmoset Toolbag 2.
Dumpsters
2 variations of a dumpster.
Modeled in Maya. Textured in Photoshop. Rendered in Maya.
Oath Axe
First try at a weapon, using hand-painted textures.
Modeled in Max. Sculpted in Zbrush. Textured in Photoshop. Rendered from Maya viewport.
Meth Lab RV
The goal of this project was to create an environment and use lighting to dictate the mood.
Modeled in Maya. Textured in Photoshop. Rendered in Maya.
Cyclops Creature Sculpt
First attempt at sculpting a creature.
Sculpted in Zbrush.
Walter White Scuplt
First attempt at sculpting a human face
Sculpted in Zbrush.
Art Test
For this project, I was given a piece of concept art and I had to replicate the model as best as I can, while not going over the poly limit I was given.
Modeled in Max. Textured in Photoshop. Rendered in Maya.
Pillar
Modeled in Max. Sculpted in Zbrush. Textured in Photoshop. Rendered from Maya Viewport.
Wood Barrel
Modeled in Maya. Textured in Photoshop. Rendered in Maya.
Mapping for Games
The goal of the project was to create an environment using (mostly) tillable textures.
Modeled in Maya, Textured in Photoshop, Rendered in UDK
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